top of page
MacBook Air - 1.png

To design an experience of obtaining a digital signature via portable PACI kiosk that could come to any location in the city wherever the users are.

Evolving PlayStation Experiences: Campaigns, Commerce, Product & AI

Over 1.5 years embedded in the R/GA PlayStation team, I worked across consumer-facing campaigns, AI-powered experiences, internal tools, and long-term platform vision—expanding from execution-heavy design to strategic, system-level thinking.

At A Glance

Team

UX Designer(me)
Creative Director
Senior Visual Designer
Senior Producer

Approach

Audit, Analysis, User Flow, Journey Mapping, Rapid Wireframing, Low-fi Prototype, Front-end Dev

Timeline

2024–2025

Frame 2147225545.png

Chapter 1 
Activation

Learning how PlayStation moves — and earning trust by shipping fast, together.

Context

When I joined the R/GA PlayStation team, the pace was fast and the stakes were high. Game launches are immovable moments — there’s no slipping timelines, and no room for over-engineering.

​​

These campaigns were my entry point into PlayStation’s ecosystem: learning the brand, the audience, the internal rhythms, and how creative, UX, visual design, and engineering come together under pressure.

I worked end-to-end as a UX designer, and a junior front-end developer closer to launch, collaborating closely with creative directors, visual designer, producer and lead developer.

 

My role often shifted day-to-day — concepting one week, sketching flows the next, then refining interactions directly as a junior developer as we pushed toward launch.

1920x1280.png

April 2024

Gaining trust and work with a cross-discipline team in an agile environment

PlayStation
Astrobot Game Awareness Campaign

These projects taught me how to design at speed without losing intention — and how trust is built less through big ideas, and more through shipping well with others.

Frame 2147225547.png

Chapter 2 
Expansion

Exploring Generative AI for Customer Experience, moving from campaign execution to experience innovation

Context

As generative AI started entering conversations across PlayStation, there was excitement — but also hesitation. The technology was powerful, but the use cases weren’t obvious, and the risks were real.​

This work wasn’t about polishing an interface. It was about asking: Where could this genuinely improve the player experience and what are the key technical considerations when delivering our work with tech conservative brands.

I partnered with strategists, technologists, and creatives to explore early AI-driven concepts, helping translate abstract capabilities into tangible experience ideas. My focus was less on final UI/UX, and more on framing possibilities, usability, constraints, and user impact.

​

What I delivered:

Experience concepts grounded in real player needs

Sketches articulating our ideas 

UX implications of generative systems​

Astro+Gift+card.gif

March-May/2024

Moving from campaign execution to experience innovation.

PlayStation
Generative AI
Eperience

I learned quickly that big ideas move slower inside mature ecosystems — and that’s not a flaw, it’s a responsibility.

I became more intentional with ambition. In an environment where ideas aren’t limited — but implementation must be justified — I learned to design experiences that respect technical reality without defaulting to the safest option.

Frame 2147225546.png

Chapter 3 
System thinking

Stepping back far enough to finally see the whole picture.

Context

Over time, a pattern became clear: PlayStation’s digital ecosystem had grown organically, but not always coherently. Different sites and channels solved local problems well — yet the overall experience felt fragmented.

This work asked a bigger question: What would it feel like if PlayStation’s web ecosystem behaved like one connected experience?

I collaborated with creative director, visual designer, strategist, and producer to map the end-to-end customer journey across touchpoints, identify friction and disconnects, and articulate a shared experience vision rather than a single feature solution.

one commerce thumbnail.gif

May/2025

Levelling up and zooming out to look at the PlayStation ecosystem 

PlayStation
One Commerce
Web Experience

This was the moment my work shifted from designing pages to designing relationships between experiences — and it fundamentally changed how I approach digital systems.

Frame 2147225548.png

Chapter 4 
Culture & Play

Designing for our team culture, not just customers

Context

Not every experience at PlayStation is customer-facing. Sometimes the goal is culture — bringing teams together, sparking curiosity, and making emerging tech feel approachable.​

​

What I shipped:

Lightweight UX flows

Front-end development

Midjourney Prompt design

Ungodly number of Barbie versions of myself 

​

Timeline

2 weeks

July-August 2024

This internal AI photobooth was created for our team and client summer party, with a tight timeline and a very different definition of success: FUNNN.

Pasted Graphic 12.png
IMG_2856
Duthie, Natalie (Year9)
IMG_3906
IMG_2642
IMG_2859
bottom of page